iOS & Android apps with native polish, shipped store-ready.
One codebase, both platforms. We design and build mobile apps that feel native — push, offline, in-app purchases — and get them through App Store and Play review, fast.
Discovery & scope
Core flows, platforms, fixed price
Design & prototype
Native-feel UI you can tap through
Build iOS + Android
One codebase, both stores
Submit & launch
We handle store review
Built for the stores, built to last
Native-feeling apps with the device features users expect — not a wrapped website.
iOS & Android, one codebase
Both platforms from a single Flutter codebase — native feel, half the cost, one team.
Push & deep links
Notifications and deep links that bring users back and route them to the right screen.
Offline & sync
Works without signal and syncs when it's back — because real users lose connection.
In-app purchases & subs
App Store / Play billing and Stripe — monetise from day one, compliant with store rules.
Native device features
Camera, location, biometrics, Bluetooth, health — the hardware that makes an app an app.
App Store & Play submission
We handle review, metadata and release — and the resubmits, so you don't have to.
From idea to the App Store in five steps
Fixed scope, weekly builds you can install on your phone, and a launch you can plan around.
Discovery & scope
We define the core flows and platforms, then lock a fixed scope and price.
Week 1Design & prototype
A native-feel, tappable prototype you can test before we build.
Week 1–2Build both platforms
iOS and Android from one codebase, with weekly TestFlight / APK builds.
Week 2–5Submit to the stores
We prep listings, handle review, and get you approved on both stores.
Week 6Launch & iterate
Ship updates from real usage and ratings — same team, no ramp-up.
OngoingApps we've shipped across industries
Different domains, same bar — native feel, store-ready, built to scale.
Fintech
Secure, biometric-gated money apps.
Healthtech
Care, tracking and tele-health apps.
Retail & E-commerce
Shopping apps with checkout & loyalty.
On-demand
Booking, delivery and marketplace apps.
Fitness & Wellness
Activity, habit and coaching apps.
Edtech
Learning apps with offline content.
Travel & Hospitality
Booking, itinerary and concierge apps.
AI & Creator
AI-native and creator-economy apps.
A stack that buys you speed
Cross-platform where it wins, native modules where it counts — and you own all of it.
The senior team that actually ships
No juniors learning on your budget, no endless discovery, no surprise invoices.
Store-ready in weeks
A live app on both stores in 5–6 weeks, because we scope tightly and build cross-platform.
Fixed scope & price
You approve the scope and the number before we start. No hourly meters.
You own the code
Full IP and source handover at launch, including your store accounts. No lock-in.
Senior-only team
Product, design and mobile engineers who've shipped to the stores work on yours.
AI-accelerated
We use AI across design and build to compress months of work into weeks.
Weekly builds
Install the app on your own phone every week. You always see real progress.
Choose the right size for your stage
Transparent, fixed pricing. Validate first, or go straight to a store-ready build.
Pressure-test the idea with a tappable prototype and a costed build plan.
- Product & scope workshop
- Tappable app prototype
- Fixed-price build roadmap
A native-feel app live on both stores — designed, built, submitted and approved.
- Everything in Validate
- iOS + Android build
- Push, payments & device features
- Store submission + handover
Keep the same senior team shipping features and store updates after launch.
- Dedicated product squad
- Continuous roadmap delivery
- Priority support & SLAs
The 6 ways app builds go wrong — and how we prevent each
Most app projects don't fail on the idea. They fail on these. Here's how we engineer them out.
Unclear requirements
Budget overruns
Missed deadlines
App Store rejection
Janky performance
Vendor lock-in
Velcod vs. the usual options
The same app, four very different ways to get there.
| Velcod | Freelancers | In-house hire | Traditional agency | |
|---|---|---|---|---|
| Time to store-ready | ~5–6 weeks | 3–5 months | 4–8 months | 6–10 months |
| Fixed scope & price | Sometimes | |||
| iOS + Android from one codebase | Rarely | Varies | Sometimes | |
| Store submission handled | Rarely | Varies | ||
| You own all the code & IP | Varies | Varies | ||
| Risk if it doesn't work out | Low | Medium | High (salary) | High (cost) |
Apps we turned into live products
GoodByeMama — a polished mobile app, shipped on Bubble
A founder's vision shipped as a mobile-first product users loved on day one — fast enough to test the market before the runway ran down.
Swayed — an afro-hair booking app, designed & shipped
A two-sided booking app connecting clients and stylists, with scheduling and payments — taken from idea to a live, bookable product.
UCreators — an AI creator platform, built end to end
We designed and built UCreators' platform — accounts, AI tooling and the experience creators use every day, across web and mobile.
Prosperity AI — an AI business-model platform
From concept to a working AI platform that generates and stress-tests business models — built around the model, not bolted on.
Founders who got to the stores fast
"On both stores in six weeks, and it actually felt native. The team handled the whole App Store review so I didn't have to learn it."
"Installing a fresh build on my phone every week made it real. The fixed price meant no nasty surprises."
"Camera, push, offline — all the native bits just worked. And we own the codebase and the store listings outright."
Questions, answered
Not sure where to start? Book a free call and we'll tell you straight — even if the answer is "web first".
Book a free callReady to put your app in the stores?
Book a free 30-minute call. We'll scope your app, give you a fixed price and a launch date, and you'll know exactly what it takes to ship on iOS and Android.