Mobile App Development

iOS & Android apps with native polish, shipped store-ready.

One codebase, both platforms. We design and build mobile apps that feel native — push, offline, in-app purchases — and get them through App Store and Play review, fast.

4.9/5 on Upwork · Top Rated Plus 50+ apps & products shipped
Your app, at a glance 5–6 weeks
1

Discovery & scope

Core flows, platforms, fixed price

Week 1
2

Design & prototype

Native-feel UI you can tap through

Week 1–2
3

Build iOS + Android

One codebase, both stores

Week 2–5
4

Submit & launch

We handle store review

Week 6
Trusted by founders & teams shipping to the App Store and Play
Prosperity AIUCreatorsSwayed GoodByeMamaNorthwindLumen
0+
Apps & products shipped
0 wk
Avg to launch
0
Platforms, one codebase
0%
You own the code
What's included

Built for the stores, built to last

Native-feeling apps with the device features users expect — not a wrapped website.

iOS & Android, one codebase

Both platforms from a single Flutter codebase — native feel, half the cost, one team.

Push & deep links

Notifications and deep links that bring users back and route them to the right screen.

Offline & sync

Works without signal and syncs when it's back — because real users lose connection.

In-app purchases & subs

App Store / Play billing and Stripe — monetise from day one, compliant with store rules.

Native device features

Camera, location, biometrics, Bluetooth, health — the hardware that makes an app an app.

App Store & Play submission

We handle review, metadata and release — and the resubmits, so you don't have to.

How it works

From idea to the App Store in five steps

Fixed scope, weekly builds you can install on your phone, and a launch you can plan around.

01

Discovery & scope

We define the core flows and platforms, then lock a fixed scope and price.

Week 1
02

Design & prototype

A native-feel, tappable prototype you can test before we build.

Week 1–2
03

Build both platforms

iOS and Android from one codebase, with weekly TestFlight / APK builds.

Week 2–5
04

Submit to the stores

We prep listings, handle review, and get you approved on both stores.

Week 6
05

Launch & iterate

Ship updates from real usage and ratings — same team, no ramp-up.

Ongoing
Industries

Apps we've shipped across industries

Different domains, same bar — native feel, store-ready, built to scale.

Fintech

Secure, biometric-gated money apps.

Healthtech

Care, tracking and tele-health apps.

Retail & E-commerce

Shopping apps with checkout & loyalty.

On-demand

Booking, delivery and marketplace apps.

Fitness & Wellness

Activity, habit and coaching apps.

Edtech

Learning apps with offline content.

Travel & Hospitality

Booking, itinerary and concierge apps.

AI & Creator

AI-native and creator-economy apps.

Our toolkit

A stack that buys you speed

Cross-platform where it wins, native modules where it counts — and you own all of it.

FlutterFlow
FlutterFlow
Mobile
Supabase
Supabase
Backend & data
Stripe
Stripe
Payments
Lovable
Lovable
AI build
Bubble
Bubble
Web companion
+ whatever your app needs
FlutterFirebaseReact Native FigmaOpenAIClaudeApp Store / Play
Why Velcod

The senior team that actually ships

No juniors learning on your budget, no endless discovery, no surprise invoices.

Store-ready in weeks

A live app on both stores in 5–6 weeks, because we scope tightly and build cross-platform.

Fixed scope & price

You approve the scope and the number before we start. No hourly meters.

You own the code

Full IP and source handover at launch, including your store accounts. No lock-in.

Senior-only team

Product, design and mobile engineers who've shipped to the stores work on yours.

AI-accelerated

We use AI across design and build to compress months of work into weeks.

Weekly builds

Install the app on your own phone every week. You always see real progress.

Engagements

Choose the right size for your stage

Transparent, fixed pricing. Validate first, or go straight to a store-ready build.

Validate
$4k fixed
1–2 weeks

Pressure-test the idea with a tappable prototype and a costed build plan.

  • Product & scope workshop
  • Tappable app prototype
  • Fixed-price build roadmap
Start validating
Scale
Monthly retainer
Ongoing

Keep the same senior team shipping features and store updates after launch.

  • Dedicated product squad
  • Continuous roadmap delivery
  • Priority support & SLAs
Talk to us
De-risked by design

The 6 ways app builds go wrong — and how we prevent each

Most app projects don't fail on the idea. They fail on these. Here's how we engineer them out.

01

Unclear requirements

Fixed scope up front. We sign off the exact flows and platforms before building.
02

Budget overruns

One fixed price. Approved before kickoff. No hourly surprises, no creeping invoices.
03

Missed deadlines

Weekly builds. You install real progress every week — the launch date stays honest.
04

App Store rejection

We build to the guidelines. And we handle review and resubmits, so approval isn't your problem.
05

Janky performance

Native-feel by default. Smooth animations and fast loads on real devices — not just the simulator.
06

Vendor lock-in

You own everything. Source, IP and store accounts — never trapped with us or anyone else.
Why not the alternatives

Velcod vs. the usual options

The same app, four very different ways to get there.

VelcodFreelancersIn-house hireTraditional agency
Time to store-ready~5–6 weeks3–5 months4–8 months6–10 months
Fixed scope & priceSometimes
iOS + Android from one codebaseRarelyVariesSometimes
Store submission handledRarelyVaries
You own all the code & IPVariesVaries
Risk if it doesn't work outLowMediumHigh (salary)High (cost)
Proof

Apps we turned into live products

Mobile App

GoodByeMama — a polished mobile app, shipped on Bubble

A founder's vision shipped as a mobile-first product users loved on day one — fast enough to test the market before the runway ran down.

Mobile-first
Product
Live
In weeks
Read the case study
GoodByeMama
Booking App

Swayed — an afro-hair booking app, designed & shipped

A two-sided booking app connecting clients and stylists, with scheduling and payments — taken from idea to a live, bookable product.

Two-sided
Marketplace
Booking
+ payments
Read the case study
Swayed
AI Platform

UCreators — an AI creator platform, built end to end

We designed and built UCreators' platform — accounts, AI tooling and the experience creators use every day, across web and mobile.

End-to-end
Design + build
AI tools
For creators
Read the case study
UCreators
AI Platform

Prosperity AI — an AI business-model platform

From concept to a working AI platform that generates and stress-tests business models — built around the model, not bolted on.

6 wks
Idea to launch
AI-native
Core engine
Read the case study
Prosperity AI
In their words

Founders who got to the stores fast

"On both stores in six weeks, and it actually felt native. The team handled the whole App Store review so I didn't have to learn it."
SK
Sara K.
Founder, on-demand app
"Installing a fresh build on my phone every week made it real. The fixed price meant no nasty surprises."
MJ
Marcus J.
CEO, marketplace app
"Camera, push, offline — all the native bits just worked. And we own the codebase and the store listings outright."
AL
Aisha L.
Head of Product
FAQ

Questions, answered

Not sure where to start? Book a free call and we'll tell you straight — even if the answer is "web first".

Book a free call
Do you build for both iOS and Android? +
Yes — both platforms from a single codebase (typically Flutter), so you get native feel on iOS and Android without paying for two separate builds.
How long does an app take? +
Most apps are store-ready in 5–6 weeks. The exact timeline depends on scope, which we lock in discovery so your launch date is real.
How much does it cost? +
A validation prototype starts at $4k; a store-ready build is typically $14k+. You get one fixed price approved before we start — no hourly meters.
Do you handle App Store & Play submission? +
Yes. We prepare your listings, handle the review process, and manage any resubmits to get you approved on both stores.
Cross-platform or fully native? +
We build cross-platform for speed and cost, with native modules where it counts (camera, biometrics, performance-critical bits). For most products it's indistinguishable from fully native — and ships far faster.
Do I own the code and store accounts? +
100%. You own all source, designs, IP and your App Store / Play accounts, handed over at launch. No lock-in.
What happens after launch? +
Take it from here, or keep the same senior team on a monthly Scale engagement to ship updates and store releases from real usage and ratings.
Let's build

Ready to put your app in the stores?

Book a free 30-minute call. We'll scope your app, give you a fixed price and a launch date, and you'll know exactly what it takes to ship on iOS and Android.

No obligation · NDA on request · 24h response